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Call of Duty: Black Ops 6 Beta: Everything You Need to Know (Maps, Modes, Rewards, and More)

29 August, 2024 - 12:37AM
Call of Duty: Black Ops 6 Beta: Everything You Need to Know (Maps, Modes, Rewards, and More)
Credit: hugelolcdn.com

Call of Duty: Black Ops 6 Multiplayer Beta: Your Ultimate Guide

It’s finally time to jump into the Call of Duty®: Black Ops 6 Multiplayer Beta! Whether you’ve played in the Black Ops universe before or this is your first time with the spy action thriller series, this guide will take you through everything related to the Beta, including an itemized list of what you’ll unlock along with links to our guides for the various maps, modes, and more! 

The Black Ops 6 Beta takes place over two weekends, with more maps and modes being introduced throughout the play period. Keep this page bookmarked for more info on additional maps, modes, and progression releasing with Weekend Two.

Stay up to date on all the latest information – updated by Treyarch – during the Black Ops 6 Beta Weekends and beyond by visiting the Call of Duty Patch Notes page. Be sure to follow CODUpdates and Treyarch on X for additional, timely intel.

Learn the ins and outs of the new Omnimovement system and other Black Ops 6 combat innovations in the Training Course led by Frank Woods. Found alongside the other Beta modes, the training course takes place on the windswept island base known as Protocol, and the skills learned should get you in top fighting form for the battles ahead. It’s recommended to start your Multiplayer journey here whether you’re a new or returning player. Get down the fundamentals and wreck the enemy.

Before You Start

Before you do anything, be sure that you equip your favorite Vault Edition Operator: Adler or Park from the Rogue Black Ops Faction, and Brutus or Klaus from the Crimson One Faction, all accessed via the Operators menu. Then when you hit Level 4, you’ll unlock Custom Loadout Classes, allowing you to equip your Vault Edition weapons, as well as any other unlocked weapon available in the Beta.

Mastering the Basics

Now that you’ve run through the Training Course, you know what it’s like to move like an elite agent. But what about getting into the game? Or adjusting your settings? What about everything that’s in the Loadout menu when you get to Level 4? We’ve got all of that covered.

Movement

If you’d like to learn even more about everything movement, including the new Omnimovement features, please refer to the Movement Guide.

Controls and Settings

The customization is incredible, from adjusting the different controller and mouse + keyboard layouts, to how the game looks on your gaming setup, to even the layout of your UI. All of this is covered in the Controls and Settings guide.

Multiplayer: How to Play

Keep reading to find out more about everything that makes up the Call of Duty: Black Ops 6 Multiplayer Beta. But, to learn more about how to really get started in playing Multiplayer or if you’re just looking for a few tips, visit the Multiplayer: How to Play guide.

Weapons and Loadouts

What’s in the Multiplayer Beta is only a taste of what’s to come for the Black Ops 6 Worldwide Launch on October 25. Read about all of what’s included in the Weapons and Loadouts guide.

Maps and Modes

There are eight different maps and eight different modes you’ll be able to play during the Beta, each with their own guide to teach you the basics, ins and outs, and tips and tricks. Keep reading here to see the descriptions and links to each of these features.

Beta Weekend One

Weekend One is available to all players who have pre-ordered the game across all platforms (consoles and PC) beginning on Friday, August 30 at 10AM PT and ending on Wednesday, September 4 at 10AM PT*.

Players can download the Beta from the PlayStation Store, the Microsoft Store, Battle.net, or Steam. Players who preorder digitally don’t need a Beta code to participate in the first weekend; they’re automatically registered to participate in the Early Access period.

Getting Started: Beta

Find a Match: Getting into your first Multiplayer match is as easy as selecting “Find A Match” in the Multiplayer lobby accessible from the main menu. From there, select Core Moshpit or the Training Course, with Face Off arriving later in Weekend One.

Check Daily Challenges: Check the list of Daily Challenges in the Multiplayer lobby while waiting to get into a match. Complete them for XP bonuses that will help you level up faster during the Beta.

Level Up: Once you’re in the match, follow the objective and start slaying and earning score for your team. Earn XP and level up to access new Loadout content!

Weekend One Maps and Modes

Weekend One begins with three maps and four modes, with an additional three maps and modes being added throughout the weekend. 

Visit our Guides section for a full rundown on all of the Weekend One maps and modes, including:

Weekend One Maps

Train Graveyard

Deep in the Appalachian Mountains, a train graveyard lies shrouded by a lush forest. Abandoned and forgotten, this derelict depot along the NOR Appalachian Railroad has become a prime ambush point for Rogue Black Ops and Crimson One to face off in a deadly skirmish.

Liberty Falls

Visit the Liberty Shopping Plaza right on the edge of Liberty Falls, West Virginia and wreak havoc through the strip mall. In this unique layout, two outer lanes are connected by multiple routes through and around the shops, a video store in the middle housing several major objectives.

Outpost 34

Deploy to a desert military outpost following a devastating attack. The damaged radar dish and nearby buildings have taken several hits, the air thick with smoke from the surrounding fires. Bunker down in the depot or HQ or flank enemies in the trenches. Watch for snipers near the radar dish; its base provides a near 360-degree view.

The Resort

Take in breathtaking views of the surrounding countryside from the rooftop of a luxury resort featuring an exquisite penthouse with access to a lounge, kitchen, gym, and pool. Descend into the panic room to cross under the map or fight in the open around the victims of a recent hit job.

The Campaign Stand

Explore the aftermath of an annual fundraising event in Washington, D.C. Get up on stage or kick back in the lounge. Along the sides, move through a makeshift bar, coatroom, and campaign stand. Every move counts on this tiny map, so get out there and punch the winning ticket.

The Mineshaft

Burrow into a small subsection of an underground mining tunnel and collide in the central cave. A ventilation shaft casts some natural light over the cave, the mine tracks within circling back to the narrow tunnels. Climb up the ladders to reach an overhead vantage point or weave between the mine carts for ground floor cover.

Weekend One Modes

Team Deathmatch

Eliminate enemy players to earn score for your team.

Domination

Capture, hold, and defend objectives to earn score for your team.

Hardpoint

Capture and hold the rotating Hardpoint zone to earn score for your team.

Kill Order

Eliminate the enemy High Value Target (HVT) while keeping your HVT alive. HVT eliminations earn bonus score for your team.

Face Off

Face Off follows the rules of a standard game mode with Scorestreaks disabled. During Weekend One, eliminate enemy players in Face Off Team Deathmatch and collect dog tags to score in Face Off Kill Confirmed.

Weekend One Progression

During Weekend One, players can level up to a maximum of 20. As you earn additional Player Levels, you will unlock more Loadout gear after reaching the Player Level 4 milestone when Custom Loadouts become available. You will also earn in-game rewards for reaching certain levels. Unlock the following content on the way to Level 20.

Default Loadouts

Before you jump into your first game and before you progress through any Levels, there is a handful of weapons, Perks, Scorestreaks, and Equipment already unlocked and ready to use. They are already put together for you via Default Loadouts.

Weapons
  • XM4 Assault Rifle: Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.
  • C9 SMG: Full-auto SMG. The C9 is a well-balanced weapon that performs reliability in all close to mid-range situations.
  • M1887 Shotgun: Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with 1-shot kill potential in close quarters.
  • XMG Light Machine Gun: Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.
  • SWAT 5.56 DMR: Three-round burst DMR. The SWAT 5.56 pairs strong stopping power a fast burst cooldown for excellence at medium ranges.
  • LR 7.62 Sniper Rifle: Semi-auto sniper rifle. Gas-operated sniper with modest vertical kick. Capable of landing precise follow-up and 1-shot kills to the head. Focus while ADS to steady.
  • GS45 Pistol: Semi-auto pistol. The GS45’s auto round makes the sidearm unmatched in close-range stopping power.
Equipment
  • RPG-7 Launcher: Lock-on capable launcher. Lock-on capability Scorestreaks. Fires a high-explosive 110mm warhead for massive damage.
  • Combat Knife: One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.
Tacticals
  • Slow Grenade: Grenade that slows victim’s movement and aiming.
  • C4: Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.
  • Frag Grenade: Cookable fragmentation grenade.
Field Upgrades
  • Ammo Pack: Deploy a box of extra ammo and equipment to resupply your team.
  • Bounty Packs: Enemies on a killstreak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.
Perks
  • Enforcer: Combat Specialty: Enforcer. See enemy equipment and Scorestreaks through wall and enemy Scorestreak icons on the minimap
  • Recon: Combat Specialty: Recon. Recharge equipment over time.
  • Strategist: Combat Specialty: Strategist. Spawn with two extra Tacticals.
Scorestreaks
  • Radar Ping: Score: 400. Radar ping that reveals nearby enemies on the user’s minimap.
  • Watchdog Helo: Score: 1,100. A Watchdog Helo that engages enemies and pings enemy locations for your team.
  • Missile Strike: Score: 1,200. Control a long-range missile with brake and boost capabilities and secondary missiles.

Level 4: Custom Loadouts

(Private I)

  • Run and Gun: A versatile Loadout that’s ideal for multiple ranges which activates the Enforcer Combat Specialty: Eliminating enemies grants a temporary buff to movement speed and health regen rate.
  • Recon: A tactical Loadout for precision engagements whichactivates the Recon Combat Specialty: Enemies can be seen through walls for a short time after respawning; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.
  • Heavy Support: Heavy support Loadout for sustained fire whichactivates the Strategist Combat Specialty: Earn a score bonus for objectives and destroying enemy content; see enemy content through walls a short distance; deploy equipment and Field Upgrades faster.

Level 5: Animated Emblem

(Private II)

  • “Beta Tester” Animated Emblem:

Level 6: Fast-Paced Loadout

(Private III)

  • “Fast and Furious”: A fast-paced Loadout with a focus on close range lethality.

Level 7: Sniper Rifle Loadout

(Private III)

  • “Sharpshooter”: Sniper Rifle Loadout with a Shotgun backup.

Level 8: Custom Loadouts

(Lance Corporal I)

  • “Custom Build”: Player customizable Loadouts that allow you to select Weapons, Equipment, and Perks.

Level 9: Sticky Grenade

(Lance Corporal II)

  • “Stick and Shock”: Reliable sticky grenade with a timed fuse.

Level 10: Tactical Sprint

(Lance Corporal II)

  • “Sprint Master”: Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting. Combat Specialty: Enforcer.

Level 11: Remote Detonated Explosive Vehicle

(Lance Corporal II)

  • “Remote Mayhem”: Deploy a small remote controlled, remote detonated explosive vehicle.

Level 12: Spray

(Lance Corporal III)

  • “Beta Tag” Spray”:

Level 13: Flash Grenade

(Lance Corporal III)

  • “Blindsided”: Grenade that blinds targets for a duration.

Level 14: Recon

(Lance Corporal III)

  • “Ghost Mode”: Display a HUD icon whenever you appear on enemy minimaps. Immune to CUAV and Scrambler. Immune to Sleeper Agent. Combat Specialty: Recon.

Level 15: Assault Rifle

(Corporal I)

  • “Heavy Hitter”: Full-auto Assault Rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.

Level 16: Deployable Defense System

(Corporal II)

  • “Shield Up”: Deployable defense system that destroys enemy projectiles in the air.

Level 17: Strategist

(Corporal II)

  • “Tank Up”: Reduces incoming explosive and fire damage. Combat Specialty: Strategist.

Level 18: Fuel-Air Cloud

(Corporal III)

  • “Boom, Baby”: Creates a large fuel-air cloud that explodes after a duration.

Level 19: Scorestreak Cost

(Corporal III)

  • “Bankroll”: Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll. Combat Specialty: Strategist.

Level 20: Recon Drone

(Corporal III)

  • “Eyes in the Sky”: Aerial recon drone that reveals enemy locations on the minimap for your team.

Level 21: Assault Rifle

(Sergeant I)

  • “Close Quarters”: Full-auto SMG. Great mobility and handling make this an easy choice for Operators who aggressively seek close-quarters engagements.

Level 22: Weapon Charm

(Sergeant II)

  • “No Bugs” Weapon Charm”:

Level 23: Tactical Sprint

(Sergeant II)

  • “Speed Demon”: Greatly increased duration of Tactical Sprint. Combat specialty: Enforcer.

Level 24: Dual Weapon Loadouts

(Sergeant II)

  • “Double Trouble”: Equip any non-melee weapon in Primary and Secondary slots.

Level 25: Combat Stim

(Sergeant III)

  • “Heal Up”: Combat stim that heals wounds and refreshes Tactical Sprint.

Level 26: Recon

(Sergeant III)

  • “Ghostly Presence”: Undetectable by enemy Radar Ping and UAV when moving, planting, or controlling Scorestreaks. Undetectable by Prox Alarm. Combat Specialty: Recon.

Level 27: Pistol

(Staff Sergeant I)

  • “Sidearm King”: Semi-auto pistol. With a decent rate of fire and standard handling, the 9MM PM is a masterclass in reliability and the easy choice for all close-quarter engagements.

Level 28: Neurogas Trap

(Staff Sergeant II)

  • “Toxic Trap”: Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations and disorienting and damaging victims.

Level 29: Enforcer

(Staff Sergeant II)

  • “Wall Climber”: Reduced weapon motion while jumping, sliding, and diving. Take less fall damage. Combat Specialty: Enforcer.

Level 30: Emote

(Staff Sergeant III)

  • “Quick Draw” Emote”:

Level 31: Scrambler

(Staff Sergeant III)

  • “Jammer”: Launch a drone that scrambles enemy minimaps.

Level 32: Enforcer

(Staff Sergeant III)

  • “Score Streak Boost”: Start each life with +150 score towards Scorestreaks. Combat Specialty: Enforcer.

Level 33: Sniper Rifle

(Gunnery Sergeant I)

  • “Headshot King”: Bolt-action Sniper Rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot elimination to the head, chest, and arms. Focus while ADS to steady.

Level 34: Sticky Alarms

(Gunnery Sergeant II)

  • “Prox Alarm+: Set of two sticky alarms that ring and flash when an enemy is near. Tripped alarms show on allied minimaps.

Level 35: Enforcer

(Gunnery Sergeant II)

  • “Executioner”: Melee eliminations and Finishing Moves replenish health and earn extra score. Combat Specialty: Enforcer.

Level 36: Personal Audio Amplifier

(Gunnery Sergeant III)

  • “Sound Tracker”: Personal audio amplifier that makes enemy footsteps louder for a duration.

Level 37: Recon

(Gunnery Sergeant III)

  • “Silent Hunter”: See enemy footsteps. Aiming down sights auto-pings enemies. Long cooldown. Combat Specialty: Recon.

Level 38: Perk

(Master Sergeant I)

  • “Perk Up”: Equip an extra Perk.

Level 39: Strategist

(Master Sergeant I)

  • “Objective Master”: Faster healing while capturing and holding objectives. Revive downed teammates faster. Combat Specialty: Strategist.

Level 40: Operator Skin

(Master Sergeant II)

  • **“Squash” Operator Skin for Westpoint: **

Level 41: Operator Skin

(Master Sergeant II)

  • **“Squish” Operator Skin for Westpoint: ** This skin is a Weekend One-exclusive, and only available if you reach Player Level 20 during Weekend One.

Level 42: Assault Rifle

(Master Sergeant II)

  • “Mid-Range Master”: Full-auto Assault Rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid- to long-range engagements.

Weekend One: Getting in the Flow

Get in the Flow: The first weekend is all about getting a feel for the new game. Try reaching the Weekend One Level 20 cap to get your hands on all of the available Custom Loadout content.

Test Omnimovement: Move like never before using the new Omnimovement system and other combat enhancements. Hit up the Training Course to loosen up and get tips for maximizing your combat ability.

Get Your Settings Straight: Weekend One presents the perfect opportunity to nail your game settings so that you’re ready to get right into it when Weekend Two arrives!

Beta Weekend Two

The second Black Ops 6 Beta weekend is known as the “Open Beta’, and is accessible to all players on all platforms. It is scheduled to begin on Friday, September 6 at 10AM PT, and end on Monday, September 9 at 10AM PT*.

Weekend Two Maps and Modes

In addition to all the Weekend One content, Weekend Two introduces two new maps plus the Gunfight game mode and Face Off Kill Order.

Visit our Guides section for a deeper look at the Weekend Two content, including:

Weekend Two Maps

Babylon

Battle amongst the ruins of an ancient city, climbing on its crumbled columns and crawling underneath the palace. There’s plenty of verticality to make use of here, so stay limber as you circle the central alter and seek out the best ground. Back out to the chapel or depot for more concealed views or get heated and rush the middle.

Stakeout

A stakeout in the Mediterranean region of Avalon has been compromised as Operators breach the small apartment, battling through the living room, kitchen, bedrooms, and spilling out onto the balcony. Leftover surveillance equipment marks the progress of the conducted intel-gathering, a smashed-out wall giving the former agents easy access to their gear.

Weekend Two Modes

Face Off Kill Order

Play the new Kill Order game mode on fast-paced Strike maps with Scorestreaks disabled.

Gunfight

Eliminate all enemy players using pre-determined classes to win the round. No respawns.

Weekend Two Progression

Reach the maximum level of 30 in Weekend Two of the Beta, adding additional rewards and unlockable items for your Custom Loadouts.

Level 43: Proximity Mine

(Master Sergeant III)

  • “Booby Trap”: Planted explosive device detonates when enemies come near.

Level 44: Proximity Mine

(Master Sergeant III)

  • “Booby Trap”: Planted explosive device detonates when enemies come near.

Level 45: Jet Fighter Squadron

(Master Gunnery Sergeant I)

  • “Air Superiority”: Call in a jet fighter squadron that eliminates enemy air targets.

Level 46: Strategist

(Master Gunnery Sergeant I)

  • “Quick Hands”: Swap weapons faster and extend fuses when throwing back grenades. Combat Specialty: Strategist.

Level 47: Sleeper Agent

(Master Gunnery Sergeant II)

  • “Infiltration”: Infiltrate the enemy team appearing as a friendly to them for a short duration. Eliminations extend the time. Gunfire and enemy content reveal your true identity.

Level 48: Recon

(Master Gunnery Sergeant II)

  • “Invisible Man”: Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you. Combat Specialty: Recon.

Level 49: Thrown Axe

(Master Gunnery Sergeant III)

  • “Tomahawk”: Thrown axe that eliminates enemies in one hit. Bounces off surfaces.

Level 50: Strategist

(Master Gunnery Sergeant III)

  • “Hardened”: Resistance to enemy flash and concussion grenades and enemy Neurogas. Combat Specialty: Strategist.

Level 51: DMR

(Second Lieutenant I)

  • “Marksman”: Semi-auto DMR. Best in class stability and power make this the ideal Marksman Rifle for mid- to long-range engagements.

Level 52: Attachment Slots

(Second Lieutenant II)

  • “Attachment Master”: Get three extra attachment points for your Primary Weapon.

Level 53: Recon

(Second Lieutenant II)

  • “Minimap Master”: Increases minimap area and shows direction indicators for revealed enemies. 

Combat Specialty: Recon.

Level 54: Animated Calling Card

(Second Lieutenant III)

  • “Beta Expert” Animated Calling Card”:

Level 55: Strategist

(Second Lieutenant III)

  • “Field Upgrade Guru”: Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy equipment and Field Upgrades. 

Combat Specialty: Strategist.

Level 56: Grenade

(Lieutenant I)

  • “Disguise”: Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.

Level 57: Recon

(Lieutenant I)

  • “Silent Killer”: Move more quietly.

Combat Specialty: Recon.

Level 58: Assault Chopper

(Lieutenant II)

  • “Gunship”: Take control of the door gun turret on an assault chopper.

Level 59: Weapon Blueprint

(Lieutenant III)

  • “Bug Smasher” Weapon Blueprint for the XM4 Assault Rifle: Equippable during Beta Weekend Two.

Level 60: SMG

(Lieutenant III)

  • “Tanto Master”: Full-auto submachine gun. Slow-firing but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.

Weekend Two: New Maps and Modes

Babylon, Stakeout: Play two new maps during Weekend Two. Fight amongst the ruins in Babylon and breach an apartment being used for surveillance in Stakeout.

Diversify in Gunfight: Gunfight’s predetermined Loadouts encourage playstyles you might not have otherwise considered. Play the mode to test out a variety of class setups. Adapt and win.

Max Out: Climb the ranks to Level 30 to access all of the Loadout content available during the Multiplayer Open Beta. Plus, you’ll earn the “Bug Smasher” Weapon Blueprint for use during the Beta and in the full game at launch on October 25.

Black Ops 6 Beta Rewards

Earn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 6 when it releases on October 25**.

The rewards and required levels follow:

  • Level 10: “Beta Tester” Calling Card
  • Level 20: “Squish” Operator Skin for Westpoint
  • Level 30: “Bug Smasher” Weapon Blueprint for the XM4 Assault Rifle
  • Level 40: “Beta Expert” Calling Card
  • Level 50: “Beta Expert” Emblem
  • Level 60: “Beta Master” Animated Calling Card

*Actual launch date(s) and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. 

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, MODERN WARFARE, CALL OF DUTY BLACK OPS, CALL OF DUTY WARZONE, and CALL OF DUTY VANGUARD are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

Call of Duty: Black Ops 6 Beta: Everything You Need to Know (Maps, Modes, Rewards, and More)
Credit: rectifygaming.com
Call of Duty: Black Ops 6 Beta: Everything You Need to Know (Maps, Modes, Rewards, and More)
Credit: ibtimes.com
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Sophie Dubois
Sophie Dubois

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