The Call of Duty: Black Ops 6 Multiplayer Beta is Here!
It’s finally time to jump into the Call of Duty®: Black Ops 6 Multiplayer Beta! Whether you’ve played in the Black Ops universe before or this is your first time with the spy action thriller series, this guide will take you through everything related to the Beta, including an itemized list of what you’ll unlock along with links to our guides for the various maps, modes, and more!
The Black Ops 6 Beta takes place over two weekends, with more maps and modes being introduced throughout the play period. Keep this page bookmarked for more info on additional maps, modes, and progression releasing with Weekend Two.
Stay up to date on all the latest information – updated by Treyarch – during the Black Ops 6 Beta Weekends and beyond by visiting the Call of Duty Patch Notes page. Be sure to follow CODUpdates and Treyarch on X for additional, timely intel.
Learn the ins and outs of the new Omnimovement system and other Black Ops 6 combat innovations in the Training Course led by Frank Woods. Found alongside the other Beta modes, the training course takes place on the windswept island base known as Protocol, and the skills learned should get you in top fighting form for the battles ahead. It’s recommended to start your Multiplayer journey here whether you’re a new or returning player. Get down the fundamentals and wreck the enemy.
Getting Started: How to Jump Into the Beta Action
Before you do anything, be sure that you equip your favorite Vault Edition Operator: Adler or Park from the Rogue Black Ops Faction, and Brutus or Klaus from the Crimson One Faction, all accessed via the Operators menu. Then when you hit Level 4, you’ll unlock Custom Loadout Classes, allowing you to equip your Vault Edition weapons, as well as any other unlocked weapon available in the Beta.
Now that you’ve run through the Training Course, you know what it’s like to move like an elite agent. But what about getting into the game? Or adjusting your settings? What about everything that’s in the Loadout menu when you get to Level 4? We’ve got all of that covered.
Movement
If you’d like to learn even more about everything movement, including the new Omnimovement features, please refer to the Movement Guide.
Controls and Settings
The customization is incredible, from adjusting the different controller and mouse + keyboard layouts, to how the game looks on your gaming setup, to even the layout of your UI. All of this is covered in the Controls and Settings guide.
Multiplayer
Keep reading to find out more about everything that makes up the Call of Duty: Black Ops 6 Multiplayer Beta. But, to learn more about how to really get started in playing Multiplayer or if you’re just looking for a few tips, visit the Multiplayer: How to Play guide.
Weapons and Loadouts
What’s in the Multiplayer Beta is only a taste of what’s to come for the Black Ops 6 Worldwide Launch on October 25. Read about all of what’s included in the Weapons and Loadouts guide.
Maps and Modes
There are eight different maps and eight different modes you’ll be able to play during the Beta, each with their own guide to teach you the basics, ins and outs, and tips and tricks. Keep reading here to see the descriptions and links to each of these features.
Weekend One: Get Your First Taste of the Beta
Players can download the Beta from the PlayStation Store, the Microsoft Store, Battle.net, or Steam. Players who preorder digitally don’t need a Beta code to participate in the first weekend; they’re automatically registered to participate in the Early Access period.
Getting Started: First Steps in the Beta
Find a Match
Getting into your first Multiplayer match is as easy as selecting “Find A Match” in the Multiplayer lobby accessible from the main menu. From there, select Core Moshpit or the Training Course, with Face Off arriving later in Weekend One.
Check Daily Challenges
Check the list of Daily Challenges in the Multiplayer lobby while waiting to get into a match. Complete them for XP bonuses that will help you level up faster during the Beta.
Level Up
Once you’re in the match, follow the objective and start slaying and earning score for your team. Earn XP and level up to access new Loadout content!
Weekend One: Maps and Modes
Weekend One begins with three maps and four modes, with an additional three maps and modes being added throughout the weekend.
Maps
Visit our Guides section for a full rundown on all of the Weekend One maps and modes, including:
Train Graveyard
Deep in the Appalachian Mountains, a train graveyard lies shrouded by a lush forest. Abandoned and forgotten, this derelict depot along the NOR Appalachian Railroad has become a prime ambush point for Rogue Black Ops and Crimson One to face off in a deadly skirmish.
Liberty Shopping Plaza
Visit the Liberty Shopping Plaza right on the edge of Liberty Falls, West Virginia and wreak havoc through the strip mall. In this unique layout, two outer lanes are connected by multiple routes through and around the shops, a video store in the middle housing several major objectives.
Desert Outpost
Deploy to a desert military outpost following a devastating attack. The damaged radar dish and nearby buildings have taken several hits, the air thick with smoke from the surrounding fires. Bunker down in the depot or HQ or flank enemies in the trenches. Watch for snipers near the radar dish; its base provides a near 360-degree view.
Penthouse Suite
Take in breathtaking views of the surrounding countryside from the rooftop of a luxury resort featuring an exquisite penthouse with access to a lounge, kitchen, gym, and pool. Descend into the panic room to cross under the map or fight in the open around the victims of a recent hit job.
Campaign HQ
Explore the aftermath of an annual fundraising event in Washington, D.C. Get up on stage or kick back in the lounge. Along the sides, move through a makeshift bar, coatroom, and campaign stand. Every move counts on this tiny map, so get out there and punch the winning ticket.
Underground Mine
Burrow into a small subsection of an underground mining tunnel and collide in the central cave. A ventilation shaft casts some natural light over the cave, the mine tracks within circling back to the narrow tunnels. Climb up the ladders to reach an overhead vantage point or weave between the mine carts for ground floor cover.
Modes
Team Deathmatch
Eliminate enemy players to earn score for your team.
Domination
Capture, hold, and defend objectives to earn score for your team.
Hardpoint
Capture and hold the rotating Hardpoint zone to earn score for your team.
Kill Order
Eliminate the enemy High Value Target (HVT) while keeping your HVT alive. HVT eliminations earn bonus score for your team.
Face Off
Face Off follows the rules of a standard game mode with Scorestreaks disabled. During Weekend One, eliminate enemy players in Face Off Team Deathmatch and collect dog tags to score in Face Off Kill Confirmed.
Weekend One: Unlockable Content and Progression
During Weekend One, players can level up to a maximum of 20. As you earn additional Player Levels, you will unlock more Loadout gear after reaching the Player Level 4 milestone when Custom Loadouts become available. You will also earn in-game rewards for reaching certain levels. Unlock the following content on the way to Level 20.
Starting Loadout
Before you jump into your first game and before you progress through any Levels, there is a handful of weapons, Perks, Scorestreaks, and Equipment already unlocked and ready to use. They are already put together for you via Default Loadouts.
Weapons
XM4 Assault Rifle
Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.
C9 SMG
Full-auto SMG. The C9 is a well-balanced weapon that performs reliably in all close to mid-range situations.
MWII Shotgun
Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with 1-shot kill potential in close quarters.
XMG Light Machine Gun
Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.
SWAT 5.56
Three-round burst DMR. The SWAT 5.56 pairs strong stopping power a fast burst cooldown for excellence at medium ranges.
LR 7.62 Sniper Rifle
Semi-auto sniper rifle. Gas-operated sniper with modest vertical kick. Capable of landing precise follow-up and 1-shot kills to the head. Focus while ADS to steady.
GS45 Pistol
Semi-auto pistol. The GS45’s auto round makes the sidearm unmatched in close-range stopping power.
Equipment
Rocket Launcher
Lock-on capable launcher. Lock-on capability Scorestreaks. Fires a high-explosive 110mm warhead for massive damage.
Combat Knife
One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.
Tacticals
Slow Grenade
Grenade that slows victim’s movement and aiming.
Claymore
Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.
Frag Grenade
Cookable fragmentation grenade.
Field Upgrades
Ammo Box
Deploy a box of extra ammo and equipment to resupply your team.
Bounty Pack
Enemies on a killstreak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.
Perks
Enforcer
Combat Specialty: Enforcer.
Recon
See enemy equipment and Scorestreaks through wall and enemy Scorestreak icons on the minimap
Strategist
Recharge equipment over time.
Scorestreaks
Radar Ping
Score: 400 Radar ping that reveals nearby enemies on the user’s minimap.
Watchdog Helo
A Watchdog Helo that engages enemies and pings enemy locations for your team.
Score: 1,100
Missile Strike
Score: 1,200 Control a long-range missile with brake and boost capabilities and secondary missiles.
Weekend One: Default Loadouts
Private I
All-Rounder
(Private I) A versatile Loadout that’s ideal for multiple ranges which activates the Enforcer Combat Specialty: Eliminating enemies grants a temporary buff to movement speed and health regen rate.
Recon
(Private I) A tactical Loadout for precision engagements whichactivates the Recon Combat Specialty: Enemies can be seen through walls for a short time after respawning; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.
Heavy Support
(Private I) Heavy support Loadout for sustained fire whichactivates the Strategist Combat Specialty: Earn a score bonus for objectives and destroying enemy content; see enemy content through walls a short distance; deploy equipment and Field Upgrades faster.
Private II
Fast Paced
(Private II) “Beta Tester” Animated Emblem A fast-paced Loadout with a focus on close range lethality.
Private III
Sniper
(Private III) Sniper Rifle Loadout with a Shotgun backup.
Lance Corporal I
Custom Loadouts
(Lance Corporal I) Player customizable Loadouts that allow you to select Weapons, Equipment, and Perks.
Lance Corporal II
Sticky Grenade
(Lance Corporal II) Reliable sticky grenade with a timed fuse.
Enforcer
(Lance Corporal II) Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting. Combat Specialty: Enforcer.
Remote Explosive
(Lance Corporal II) Deploy a small remote controlled, remote detonated explosive vehicle.
Lance Corporal III
Beta Tag Spray
(Lance Corporal III) “Beta Tag” Spray Grenade that blinds targets for a duration.
Recon
(Lance Corporal III) Display a HUD icon whenever you appear on enemy minimaps. Immune to CUAV and Scrambler. Immune to Sleeper Agent. Combat Specialty: Recon.
Corporal I
M4 Assault Rifle
(Corporal I) Full-auto Assault Rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.
Corporal II
Deployable Counter-UAV
(Corporal II) Deployable defense system that destroys enemy projectiles in the air.
Strategist
(Corporal II) Reduces incoming explosive and fire damage. Combat Specialty: Strategist.
Corporal III
Fuel-Air Explosion
(Corporal III) Creates a large fuel-air cloud that explodes after a duration.
Strategist
(Corporal III) Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll. Combat Specialty: Strategist.
UAV
(Corporal III) Aerial recon drone that reveals enemy locations on the minimap for your team.
Sergeant I
MP5 SMG
(Sergeant I) Full-auto SMG. Great mobility and handling make this an easy choice for Operators who aggressively seek close-quarters engagements.
Sergeant II
No Bugs Charm
(Sergeant II) “No Bugs” Weapon Charm Greatly increased duration of Tactical Sprint. Combat specialty: Enforcer.
Dual Wield
(Sergeant II) Equip any non-melee weapon in Primary and Secondary slots.
Sergeant III
Combat Stim
(Sergeant III) Combat stim that heals wounds and refreshes Tactical Sprint.
Recon
(Sergeant III) Undetectable by enemy Radar Ping and UAV when moving, planting, or controlling Scorestreaks. Undetectable by Prox Alarm. Combat Specialty: Recon.
Staff Sergeant I
9MM PM
(Staff Sergeant I) Semi-auto pistol. With a decent rate of fire and standard handling, the 9MM PM is a masterclass in reliability and the easy choice for all close-quarter engagements.
Staff Sergeant II
Neurogas Trap
(Staff Sergeant II) Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations and disorienting and damaging victims.
Enforcer
(Staff Sergeant II) Reduced weapon motion while jumping, sliding, and diving. Take less fall damage. Combat Specialty: Enforcer.
Staff Sergeant III
Quick Draw Emote
(Staff Sergeant III) “Quick Draw” Emote Launch a drone that scrambles enemy minimaps.
Enforcer
(Staff Sergeant III) Start each life with +150 score towards Scorestreaks. Combat Specialty: Enforcer.
Gunnery Sergeant I
LR 7.62 Sniper Rifle
(Gunnery Sergeant I) Bolt-action Sniper Rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot elimination to the head, chest, and arms. Focus while ADS to steady.
Gunnery Sergeant II
Prox Alarm
(Gunnery Sergeant II) Set of two sticky alarms that ring and flash when an enemy is near. Tripped alarms show on allied minimaps.
Enforcer
(Gunnery Sergeant II) Melee eliminations and Finishing Moves replenish health and earn extra score. Combat Specialty: Enforcer.
Gunnery Sergeant III
Personal Audio Amplifier
(Gunnery Sergeant III) Personal audio amplifier that makes enemy footsteps louder for a duration.
Recon
(Gunnery Sergeant III) See enemy footsteps. Aiming down sights auto-pings enemies. Long cooldown. Combat Specialty: Recon.
Master Sergeant I
Extra Perk
(Master Sergeant I) Equip an extra Perk.
Strategist
(Master Sergeant I) Faster healing while capturing and holding objectives. Revive downed teammates faster. Combat Specialty: Strategist.
Master Sergeant II
Squash Operator Skin for Westpoint
(Master Sergeant II) “Squash” Operator Skin for Westpoint. “Squish” Operator Skin for Westpoint. This skin is a Weekend One-exclusive, and only available if you reach Player Level 20 during Weekend One.
TAQ-V Assault Rifle
(Master Sergeant II) Full-auto Assault Rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid- to long-range engagements.
Weekend One: Getting in the Flow
Get in the Flow
The first weekend is all about getting a feel for the new game. Try reaching the Weekend One Level 20 cap to get your hands on all of the available Custom Loadout content.
Test Omnimovement
Move like never before using the new Omnimovement system and other combat enhancements. Hit up the Training Course to loosen up and get tips for maximizing your combat ability.
Get Your Settings Straight
Weekend One presents the perfect opportunity to nail your game settings so that you’re ready to get right into it when Weekend Two arrives!
Weekend Two: The Open Beta
The second Black Ops 6 Beta weekend is known as the “Open Beta’, and is accessible to all players on all platforms. It is scheduled to begin on Friday, September 6 at 10AM PT, and end on Monday, September 9 at 10AM PT*.
Weekend Two: Maps and Modes
In addition to all the Weekend One content, Weekend Two introduces two new maps plus the Gunfight game mode and Face Off Kill Order.
Maps
Visit our Guides section for a deeper look at the Weekend Two content, including:
Babylon
Battle amongst the ruins of an ancient city, climbing on its crumbled columns and crawling underneath the palace. There’s plenty of verticality to make use of here, so stay limber as you circle the central alter and seek out the best ground. Back out to the chapel or depot for more concealed views or get heated and rush the middle.
Stakeout
A stakeout in the Mediterranean region of Avalon has been compromised as Operators breach the small apartment, battling through the living room, kitchen, bedrooms, and spilling out onto the balcony. Leftover surveillance equipment marks the progress of the conducted intel-gathering, a smashed-out wall giving the former agents easy access to their gear.
Modes
Face Off Kill Order
Play the new Kill Order game mode on fast-paced Strike maps with Scorestreaks disabled.
Gunfight
Eliminate all enemy players using pre-determined classes to win the round. No respawns.
Weekend Two: Unlockable Content and Progression
Reach the maximum level of 30 in Weekend Two of the Beta, adding additional rewards and unlockable items for your Custom Loadouts.
Master Sergeant III
Proximity Mine
(Master Sergeant III) Planted explosive device detonates when enemies come near.
Proximity Mine
(Master Sergeant III) Planted explosive device detonates when enemies come near.
Master Gunnery Sergeant I
VTOL Jet
(Master Gunnery Sergeant I) Call in a jet fighter squadron that eliminates enemy air targets.
Strategist
(Master Gunnery Sergeant I) Swap weapons faster and extend fuses when throwing back grenades. Combat Specialty: Strategist.
Master Gunnery Sergeant II
Sleeper Agent
(Master Gunnery Sergeant II) Infiltrate the enemy team appearing as a friendly to them for a short duration. Eliminations extend the time. Gunfire and enemy content reveal your true identity.
Recon
(Master Gunnery Sergeant II) Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you. Combat Specialty: Recon.
Master Gunnery Sergeant III
Throwing Axe
(Master Gunnery Sergeant III) Thrown axe that eliminates enemies in one hit. Bounces off surfaces.
Strategist
(Master Gunnery Sergeant III) Resistance to enemy flash and concussion grenades and enemy Neurogas. Combat Specialty: Strategist.
Second Lieutenant I
Marksman Rifle
(Second Lieutenant I) Semi-auto DMR. Best in class stability and power make this the ideal Marksman Rifle for mid- to long-range engagements.
Second Lieutenant II
Extra Attachment Points
(Second Lieutenant II) Get three extra attachment points for your Primary Weapon.
Recon
(Second Lieutenant II) Increases minimap area and shows direction indicators for revealed enemies.
Combat Specialty: Recon.
Second Lieutenant III
Beta Expert Calling Card
(Second Lieutenant III) “Beta Expert” Animated Calling Card
Strategist
(Second Lieutenant III) Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy equipment and Field Upgrades.
Combat Specialty: Strategist.
Lieutenant I
Stim
(Lieutenant I) Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.
Recon
(Lieutenant I) Move more quietly.
Combat Specialty: Recon.
Lieutenant II
Gunship
(Lieutenant II) Take control of the door gun turret on an assault chopper.
Lieutenant III
Bug Smasher Blueprint
(Lieutenant III) “Bug Smasher” Weapon Blueprint for the XM4 Assault Rifle. Equippable during Beta Weekend Two.
Lieutenant III
Tanto .22 SMG
(Lieutenant III) Full-auto submachine gun. Slow-firing but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.
Weekend Two: Getting in the Flow
Babylon, Stakeout
Play two new maps during Weekend Two. Fight amongst the ruins in Babylon and breach an apartment being used for surveillance in Stakeout.
Diversify in Gunfight
Gunfight’s predetermined Loadouts encourage playstyles you might not have otherwise considered. Play the mode to test out a variety of class setups. Adapt and win.
Max Out
Climb the ranks to Level 30 to access all of the Loadout content available during the Multiplayer Open Beta. Plus, you’ll earn the “Bug Smasher” Weapon Blueprint for use during the Beta and in the full game at launch on October 25.
Beta Rewards
Earn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 6 when it releases on October 25**.
The rewards and required levels follow:
- Player Level 5: Animated Calling Card
- Player Level 10: Weapon Charm
- Player Level 15: Emblem
- Player Level 20: Operator Skin
- Player Level 25: Weapon Blueprint
- Player Level 30: Animated Calling Card
*Actual launch date(s) and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.
Call of Duty: Black Ops 6 required to redeem. Sold separately.
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