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Dead by Daylight: Dracula's Arrival and Killer Buff Changes

27 August, 2024 - 4:18PM
Dead by Daylight: Dracula's Arrival and Killer Buff Changes
Credit: tryhardguides.com

Dead by Daylight has released a blog post outlining some of the gameplay changes happening between the PTB and 8.2.0 update, including a list of updates to the Dark Lord himself.

The Castlevania chapter is coming to Dead by Daylight later this month, and has been part of the test servers since earlier this month on August 6th to ensure things are running smoothly before the DLC is fully released into the game. Today, the Dead by Daylight developers at Behaviour Interactive have released a blog post outlining all of the gameplay changes happening between the Public Test Build (PTB) and live release of the 8.2.0 Update, including updates to the Dark Lord himself – Dracula. 

The Killers and Perk changes listed in the blog post include:

The Dark Lord

Dev note: The Hellfire attack proved to be useful on the PTB. We've fine-tuned the charge time and movement speed to improve the way it feels to use. This includes adjusting the deacceleration and reacceleration after canceling the attack to be smoother and not so sudden.

Dev note: The Wolf form looked to need a bit more attention. For the release, we have increased the Wolf's base movement speed to 4.6m/s – the same as the Vampire Form. We've also reduced the Pounce attack's cooldown.While the Pounce attack is meant to be more difficult to use in tight spaces, we found it to be a bit too restrictive. To make it easier to position for the second Pounce, hitting a collision during the first Pounce will no longer end your Power.

The Nemesis

Dev note: The adjustments on the PTB definitely helped The Nemesis get up and running at the start of a trial, but many felt he could use a little more. We have made additional tweaks to his Tentacle Strike to make it even more deadly when used well.

The Knight

Related:

The Assassin: 30 secondsThe Jailer: 25 secondsThe Carnifex: 20 seconds

Dev note: Spawning a different guard while another was deployed was an unintended mechanic in the previous PTB, but it turned out to be loved by many. We found having guards on separate cooldowns encouraged switching between to the right guard in the right situation, meanwhile a shared cooldown encouraged using the single strongest guard.We have brought back separate cooldowns as a now intended feature and tuned them according to their strength and utility. This will give The Knight a boost in power and encourage swapping between guards.

Dev note: On the PTB, the cooldown for closing chests was quite long, so we have reduced it significantly.

Human Greed

The following change will be implemented in a minor patch in the coming weeks.

Exultation

Dev note: Many people wanted to keep the Items they had risked their lives to upgrade, so we'll be removing this condition in a later update. Enjoy the spoils of your hard work.

Dead by Daylight's Castlevania DLC will be on the test servers starting today and will be fully released on August 27th.

Dead by Daylight: Dracula's Arrival and Killer Buff Changes
Credit: pockettactics.com
Tags:
Dead by Daylight Castlevania Behaviour Interactive Dracula Dead by Daylight Castlevania DLC Update 8.2.0 gameplay changes
Lena Schmidt
Lena Schmidt

Tech Enthusiast

Passionate about the latest tech innovations and trends.